Fallout London, the new mod for Fallout 4, comes with its own set of unique perks and traits. The categories for these perks are the same as the base game; Charisma, Strength, Endurance, Luck, Intelligence, Perception, and Agility.
Perks act as additional skills that you pick up along the way to boost your combat, conversation, and other character traits. Perk menu acts as your skill tree in Fallout London.
To help you understand how perks works and how to unlock them, here is a list of all Fallout London perks.
All Charisma Perks
Perk | Effect | Prerequisites | Ranks |
---|---|---|---|
Wasteland Whisperer | Aim at any wasteland creature below your level for a chance to pacify it | Charisma 9 | 3 |
Local Leader | Establish supply lines between your workshop and settlements | Charisma 6 | 2 |
Attack Dog | Your canine companion can hold an enemy, giving you a better chance to hit them in V.A.T.S. | Charisma 4 | 3 |
Inspirational | Your companion does more damage in combat and cannot hurt you | Charisma 8 | 3 |
Animal Friend | Aim your gun at any animal below your level for a chance to pacify it | Charisma 5 | 3 |
Intimidation | Aim at any human opponent below your level for a chance to pacify them | Charisma 10 | 3 |
Ticket Collector | Improved buying and selling prices with Vendors | Charisma 1 | 3 |
Party Girl/Boy | You cannot become addicted to alcohol | Charisma 7 | 3 |
Lone Wanderer | Take 15% less damage and gain +50 carry weight when traveling without a companion | Charisma 3 | 3 |
Troubadour | Persuading someone using a Special, Perk, or Trait provides 25% more XP | Charisma 2 | 3 |
All Luck Perks
Perk | Effect | Prerequisites | Ranks |
---|---|---|---|
Critical Banker | Can save Criticals to use in V.A.T.S. | Luck 7 | 3 |
Four Leaf Clover | Each hit in V.A.T.S. has a chance of filling your critical meter | Luck 9 | 4 |
Idiot Savant | Randomly receive 3 XP for any action. The lower your Intelligence, the higher the chance for this to happen | Luck 5 | 3 |
Ricochet | An enemy’s ranged attack can sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance for this to happen | Luck 10 | 3 |
Scrounger | Find more ammo in containers | Luck 2 | 4 |
Mysterious Stranger | The Mysterious Stranger will sometimes appear to lend a hand in V.A.T.S. | Luck 4 | 4 |
Fortune Finder | Find more tickets in containers | Luck 1 | 4 |
Grim Reaper’s Sprint | Any kill in V.A.T.S. gives you 15% chance to restore all AP | Luck 8 | 3 |
Bloody Mess | 5% bonus damage, and enemies will sometimes explode | Luck 3 | 3 |
Better Criticals | Criticals do 50% more damage | Luck 6 | 3 |
All Intelligence Perks
Perk | Effect | Prerequisites | Ranks |
---|---|---|---|
Chemist | Chems last 50% longer | Intelligence 7 | 4 |
Scrapper | Salvage components such as screws, aluminum, and copper when scrapping weapons and armor | Intelligence 5 | 2 |
Gun Nut | Access to base level and Rank 1 gun mods | Intelligence 3 | 4 |
Nuclear Physicist | Rad weapons do 50% more damage and Fusion Cores last 25% longer | Intelligence 9 | 3 |
Nerd Rage! | When your HP is below 20%, gain 20 damage resistance and do 20% more damage while the effect is active | Intelligence 10 | 3 |
V.A.N.S | The route to your closest quest target is shown in V.A.T.S. | Intelligence 1 | 1 |
Medic | Stimpaks restore 40% HP, and RadAway removes 40% Rads | Intelligence 2 | 4 |
Science! | Access base level and Rank 1 high-tech mods | Intelligence 6 | 4 |
Hacker | Hack Advanced terminals | Intelligence 4 | 4 |
Robotics Expert | Hack robots and gain a chance to power them on or off, or have them self-destruct | Intelligence 8 | 3 |
All Agility Perks
Perk | Effect | Prerequisites | Ranks |
---|---|---|---|
Action Girl/Boy | AP regenerates 25% faster | Agility 5 | 2 |
Gunslinger | Non-auto pistols do 20% more damage | Agility 1 | 5 |
Quick Hands | Reload guns faster | Agility 8 | 2 |
Mister Sandman | You can instantly kill a sleeping person, and silenced weapons do 50% more damage | Agility 4 | 3 |
Gun-Fu | Do 25% more damage to your second V.A.T.S. target and beyond | Agility 10 | 3 |
Moving Target | Get +25 damage resistance and +25 energy resistance when sprinting | Agility 6 | 3 |
Commando | Automatic weapons do 20% more damage | Agility 2 | 5 |
Blitz | V.A.T.S. melee distance is increased | Agility 9 | 2 |
Ninja | Ranged sneak attacks do 2.5x more damage, and melee sneak attacks do 4x more damage | Agility 7 | 3 |
Sneak | Become 20% harder to detect while sneaking | Agility 3 | 5 |
All Endurance Perks
Perk | Effect | Prerequisites | Ranks |
---|---|---|---|
Solar Powered | Gain +2 Strength and Endurance between 6am and 6pm | Endurance 10 | 3 |
Lead Belly | Take less Rads from eating and drinking | Endurance 2 | 3 |
Ghoulish | Rads generates lost HP | Endurance 9 | 3 |
Adamantium Skeleton | Reduce incoming limb damage by 30% | Endurance 7 | 3 |
Long Haul | Fast-travel while over-encumbered, and merchants will pay 5% more for your hoard | Endurance 5 | 1 |
Toughness | Gain +10 damage resistance | Endurance 1 | 5 |
Chem Resistant | 50% less likely to become addicted when consuming Chems | Endurance 4 | 2 |
Life Giver | Gain +10 max HP | Endurance 3 | 3 |
Rad Resistant | Gain +10 Rads resistance | Endurance 6 | 3 |
Chariot of Fire | Sprinting drains 30% less AP | Endurance 8 | 3 |
All Perception Perks
Perk | Effect | Prerequisites | Ranks |
---|---|---|---|
Night Vision | Increases V.A.T.S. accuracy in the dark and gives you night vision when sneaking | Perception 6 | 1 |
Concentrated Fire | Every attack on the same body part gains 10% accuracy in V.A.T.S. | Perception 10 | 3 |
Demolition Expert | Explosives do 25% more damage, and you can craft explosives at any Chem station | Perception 5 | 4 |
Awareness | View a target’s specific damage resistances using V.A.T.S. | Perception 3 | 1 |
Rifleman | Attacks with non-auto rifles do 20% more damage | Perception 2 | 5 |
Penetrator | Target enemy body parts in V.A.T.S. that are blocked by cover, with a decrease in accuracy | Perception 9 | 2 |
Locksmith | Pick Advanced locks | Perception 4 | 4 |
Pickpocket | Pickpocketing is 25% easier | Perception 1 | 4 |
Sniper | Improved control and breathing when aiming down scopes | Perception 8 | 3 |
Refractor | Gain +10 Energy resistance | Perception 7 | 5 |
All Strength Perks
Perk | Effect | Prerequisites | Ranks |
---|---|---|---|
Rooted | While standing still, gain +25 damage resistance while melee and unarmed attacks do 25% more damage | Strength 9 | 3 |
Basher | Gun bashing does 25% more damage | Strength 8 | 4 |
Big League | Melee attacks do 20% more damage | Strength 2 | 5 |
Steady Aim | Hip-fire accuracy is improved on all guns | Strength 7 | 2 |
Heavy Gunner | Heavy guns do 20% more damage | Strength 5 | 5 |
Iron Fist | Punch attacks do 20% more damage | Strength 1 | 5 |
Blacksmith | Access base level and Rank 1 melee weapon mods | Strength 4 | 3 |
Strong Back | Gain +25 carry weight | Strength 6 | 4 |
Armourer | Access base level and Rank 1 armour mods | Strength 3 | 4 |
Slayer | Speed of melee and unarmed attacks is increased by 25% | Strength 10 | 2 |
Jake Bishop
I report on gaming news and occasionally create the best video game guides.
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